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May 22, 2012
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PE: Game Development Information Day!

Tue May 22, 2012, 11:14 AM


hi and Welcome

Project Educate: Game Development Information Day!


Original blog - projecteducate.deviantart.com/…

For this day I'm going to be gathering information about game art, like what is Game development art all about, A recap on what goes in the game development art category, some articles on game development and some tips and hints on how to make it big in the game development side of dA and how to get your work noticed. for this I list all the info in this blog.

What is Game Development Art all about!



Game development art can be for both video games and board/card games, but now days video games are the more popular, so that's what I'm going to be covering most of all but this can be transferred to board/card games. but the biggest mistake people on deviantArt think that Game Development Art Category is for Fan art of actual games, e.g. sonic, Mario, legend of Zelda, assassins creed and the list goes on, but this gallery is for original artworks, made for new and original games for example games that are not out yet and that are in the progress of being made, or artworks that made to a stranded that would be for a game or just for practice or portfolios for games, but I will go on about whats meant to go in Game Development category later in the blog.  but in his section I will be discussing what is Game Development Art! as probably a lot of you have general idea what its about or know very little.

(token from Wikipedia and edited by me)
Video game development is the generally involved and lengthy process of creating a video game. Development is undertaken by a game developer, which may range from a single person to a large business. Mainstream games are normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie game industry has seen a rise in recent years with the growth of new online distribution systems and the mobile game market.

The first video games were developed in 1960s, but required mainframe computers and were not available to general public. Commercial game development began in 1970s with the advent of first generation video game consoles and home computers. Due to low costs and low capabilities of computers, a lone programmer could develop a full game. However, approaching the 21st century, ever-increasing computer processing power and heightened consumer expectations made it impossible for a single developer to produce a mainstream game. The average price of game production slowly rose from US$1M–4M in 2000 to over 5M in 2006 to over 20M in 2010. so now the video games industry is getting as big as the film industry, so its possible to get a job in the games industry with the right training and experience as the industry is getting bigger and it takes more people to produce games now days, so there is more jobs up for grabs then it was 10 years ago, but its a highly competitive industry to get into, but its like this for most artistic industrys.

Mainstream games are generally developed in phases. First, in pre-production, pitches, prototypes, and game design documents are written. If the idea is approved and the developer receives funding, a full-scale development begins. This usually involves a 20–100 man team of various responsibilities, such as designers, artists, programmers, testers, etc. The games go through development, alpha, and beta stages until finally being released. Modern games are advertised, marketed, and showcased at trade show demos. Even so, many games do not turn a profit, and in some cases some games don't even get finished. but when they do its very rewarding.

as on deviantArt we focus more on the art side of game development rather than the programming side and who the game works, we focus more on the look of the game. and making things look pretty! so here is a bit of description on the what each type of artist dose in games.

The art production of a video game is overseen by an art director or art lead, making sure their vision is followed. The art director manages the art team, scheduling and coordination within the development team. The art director must also make sure art produced by different team members is consistent within the game. A team may also have a lead artist fulfilling day-to-day management of the team. An artist may be responsible for more than one role. The artist's job may be 2D oriented or/and 3D oriented and there are several disciplines involved.

2D artists
- A concept artist works with the game designers, producing character and environment sketches and story-board and influencing the "look of the game". A concept artist's job is to follow the art director's vision. The produced art may be in traditional media, such as drawings or clay molds, or 2D software, such as Adobe Photoshop. Concept art produced in the beginning of the production serves as a guide for the rest of development. Concept art is used for demonstration to the art director, producers and stakeholders.
- A storyboarder is a concept artist who designs and articulates scene sequences for review before main art production.
- A sprite artist creates non-static characters and objects or sprites for 2D games. Each sprite may consist of several frames used for animation.
- A texture artist creates textures or skins and applies them to 3D model meshes, a 3D Artist will also be able to create their own textures for the models they make.
- A map artist or background modeller creates static art assets for game levels and maps, such as environmental backdrops or terrain images for 2D games.
- An interface artist works with the interface programmer and designer to produce game interface, such as game menus, HUDs, etc.

3D artists
- A modeller or 3D modeller creates meshes for characters and objects, using 3D computer graphics software, such as 3ds Max or Maya.
- A Character Modeller is a 3D artist adept at creating life-like or cartoon/stylized character models.
- An animator works with 3D models to produce realistic animations. Often motion capture is utilized to create smooth animation.
- An environmental artist or level artist creates 3D assets for game environment, such as terrain shape, landscape features, objects, etc. While an environmental artist's job is similar to a level designer's work, the artist is only responsible for visual appearance and not gameplay.
- A cinematic artist or cut-scene animator produces cinematics and cutscenes for the game. Companies may also hire outside studios to produce cinematics. Larger companies have their own dedicated 3D artist teams.
- A lighting director, often the art director or level artist, is responsible for illuminating the game world.

Making Art for games is a fun and joyous art discipline to do, as there is meany art disciplines that are need to create one game. and you can always be learning and expanding with the industry as the industry getting bigger and more advanced, you can never really get board as you will be doing something different each time. even if you play loads of games or very though the game industry is a great place to be. but even doing game art work for a hobby is also as fun.

What goes in the Game Development Art category and what dose not!



There is a big confusion on what goes in the Game Development Art category here on deviantArt. more than 50% of the category is full of deviations that are not meant to be in Game Development Art category. and I would say about 20% of Game Development Art  is submitted into other categories, like 3-dimensional and digital art, yes they fit in the other categories, but if there game related they should go into the Game Development Art category. but the biggest mistake people on deviantArt think that Game Development Art Category is for Fan art of actual games, e.g. sonic, Mario, legend of Zelda, assassins creed and the list goes on, but this gallery is for original artworks, made for new and original games for example games that are not out yet and that are in the progress of being made, or artworks that made to a stranded that would be for a game or just for practice or portfolios for games

Beware of Copy Right

(written by Cymae and edited by me)
Ripping models out of games and using them in your art is absolutely 100% not allowed on DA. This is considered a copyright infringement. Passing these around to others just makes things even worse. Please make sure you don't do this and don't use resources that have been taken from games. plus these models should not be submitted into the Game Development Art category, as the models are from existing games, and would be more suited in fan art, only if models have credit due to the games companies that made them.

Screenshots of existing games are a bit more of a grey area. Some game companies let you post them some don't. If you MUST post screenshots, please make sure they are correctly labeled and credited, and put in the Fan Art gallery.

Giving Credit where Credit is Due! If you are using any resources which require you to give credit for use, please do so. Additionally, if you have created an image and only part of it is your original work, make sure you clearly explain this.

Confusion on Game Art and Fan art

(written by Cymae and edited by me)
Fan Art is any art you make yourself from scratch based on an existing concept or franchise, and as such belongs in the Fan Art category. This does NOT include ripped game models, screenshots of games you've manipulated or anything like that. You must be using 100% your own work or resources which the copyright holder has expressly given permission to be used.

as I explained above a lot of people think that game development art is for fan art of already existing games, like sonic, Mario, legend of Zelda esc... or screenshots of existing games and even models ripped out of games and game mods, these all don't belong the the Game Development Art category, all these should be submitted into the Fan Art Category of deviantArt. I would suggest submitting in the right category as wrong category deviations or deviations that have gone behind copyright can not be submitted or suggested for a daily deviation.

"why not simply move the wrongly submitted deviations" there are so meany submissions that are submitted in the wrong place, it would take days and plus people keep submitting in the wrong place, so we would be doing this for a very long time, if people would simply submit in the right place we wouldn't have the problem, its not the just dA admin that get annoyed with miss-categorized deviations, its other members on dA as well, people use categorys to search for types of art, if the categorys are half full of miss-categorized deviations, people have to shift through all that before they find what they are looking for, this makes it hard for deviants to find artwork to showcase and feature. so please for your own benefit make sure you submit into the right categorys!

Some Examples on whats right and whats wrongly submitted in Game Development Art Category

What should be submitted to Game Development Art Category
Goddess of System by stalsky Game Scene Paradise Island by firebolide Somewhat Impractical Sword 3D by ZackF

What should Not be submitted to Game Development Art Category
Assassin's Creed Redesign - Beauty Shot by davislim Solid Snake and Sonic by YIshida aZu_Ki, a cute dwarf by HimeLya
(these belong in Fan Art Category!)

Some interesting articles on Game Development Art!



Getting into the Video Game industry - www.animationarena.com/getting…
Getting Into Game Development - www.gamedev.net/page/resources…
How to become a video game designer, and what it takes to do well in video game design. - www.adigitaldreamer.com/articl…

Some Tips and Hints on how to make it big in the Game Development side of dA and how to get your work noticed!



so here is some tips and hints on how to make it big in the Game Development side of dA. I think the biggest thing to remember is that you don't get noticed by sitting back and doing nothing. would all like to think that our work gets us noticed, in some cases it what gates us noticed, but some of it is how active you are and what you do!

Be on online more!
If possible be online more, this actually helps gets you noticed, people like to look at work of people who are online regularly and feature artwork work of people that are online a lot as they don't like help people who they full own notice it cause there not online.

Be more active!
This is the most impotent tip, the more active you are the more people will notice you and your artwork, if you don't post a lot of artwork keep active by commenting on others work and posting blogs and journals, suggesting daily deviations is a good way of getting noticed, you can suggest your own work or someone others work, plus you will be helping other people get noticed to. we would all like that our work gets us noticed as artists, but sadly only 40% people get noticed by there work alone. some times its sad when a really good artist is not as noticed cause they don't push there artwork out there! I would also suggest entering contest, this also gets you noticed and some come with some awesome prizes, and plus people like to watch contests to see who wins!

Be helpful!
get noticed by being helpful is they best way, it makes you out the be kind and helpful person, and people help people who are also helpful, basically "if you scratch my back I will scratch yours" so doing and making tutorials is a good way, also doing helpful blogs, featuring other peoples work. and suggesting daily deviations. helping out in groups and clubs and just sharing your experiences and expertise!

Join as meany groups and clubs as possible and bring your work out!
joining groups and clubs on dA and posting your work on there is a great way of getting your work noticed, and it pushes your work out there. a lot of groups have a featured section and they also like to show case work thats submitted into the group. both of these get a lot of attention from both members and people just passing by the group page.  

Groups for Game Development Art or that supports game art submissions!
:icongame-art: :icongame-concept-design: :icong-pixel: :icongamedevelopers: :iconlow-poly-love: :iconlowpolyworkshop: :iconthe3dartistclub: :icondigital-art-club: :icon3d-characters: :icon3dmodeling: :iconconceptworld: :iconconcept-artmasters: :iconconcept-addicts: :iconnextgenhardsurface: :iconvideogamesmeetart:


Whats happening and whats happened in the week!



Hi and welcome to Project Educate, I'm WillowXD and I'm the Community Volunteer for the Game Development! and this week I'm going to try and Educate you and help you learn and understand more about Game development here on DA! so what I have planed for this week is:

Game Development Intro and Contest Day - on the Monday (21st May)
- For this day I will be running through whats happening in the week and I will be running a week long contest, the contest will only last for this week and well be for both 2D and 3D game dav creators, the prize will be 2000 da points! for more info click the link below!
Monday 21st May blog - projecteducate.deviantart.com/…

Game Dev Info Day - on the Tuesday (22nd May)
- For this week I'm going to be gathering info about game art, like what is Game dev all about, A recap on what goes in the game dev category, some articals on game dev and some tips and hints on how to make it big in the game dev side of dA and how to get your work noticed. for this I list all the info on a blog.

Interviews part 1 - on the Wednesday (23rd May)
- I have about 5-6 interviews from people in industry I will split them up for both parts and I will post them in a blog.

Game Dev Feature day - on the Thursday (24th May)
- Yes I will be gathering artworks from artists and post them in a big blog. I will also be asking for people to contribute to the blog by listing their art gatherings in the blog comments, there is a prize up for grabs of 500 da points for the person, who lists the most and amazing artworks of that day (from the game dev category and/or out sources ONLY! it must be game dev related in some way!)

Interviews part 2 - on the Friday (25th May)
- I have about 5-6 interviews from people in industry I will split them up for both parts and I will post them in a blog.

Game Dev Resources and Tutorial Gathering day - on the Saturday (26th May)
- Yes I will be gathering Resources and Tutorials for Game envelopment usage, I will try and find some beginner and expert material, so if you want to get into game dev, this blog will help you achieve that. I will be posting all this in a big blog. I will also be asking for people to contribute to the blog by listing their Resources and Tutorial gatherings in the blog comments, there is a prize up for grabs of 500 da points for the person, who lists the most and useful Resources and Tutorials of that day (They must be game dev related in some way!)

Contest Results and Recap - on the Sunday (27th May)
- This day I will be recapping on what went on in the week and will be announcing the contest winners and giving out the prizes!
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  • Listening to: Anything
  • Reading: People's comments
  • Watching: My Art grow
  • Playing: My own game
  • Eating: Nothing
  • Drinking: friut juice
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