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Submitted on
January 30, 2011
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Female Head old by WillowXD Female Head old by WillowXD
Female Head Final (game Stranded)

I thought I would post up the Final renders of my characters head I have finished, I haven't really used Zbrush for characters before, so this one my first, I hope you like it!

crits are welcome

made in 3Ds max
3468 polygons
map size is 1024x1024
maps used:
Diffuse map
Normal map
Specular map
Rendered using 3Ds max stranded render (render time 2 seconds)

Thanks

Made in 3Ds max, zbrush, xnormal, PhotoShop

Progress (WIPs):
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:iconpolymune:
Alright, looking at your reference, i'll give an updated critique. (as my previous one..is well, not so accurate, so i apologize!).

I notice you didn't put ears on your model, was that purely because you can't see them? For a portfolio piece, definitely keep this up then. As 'no ears' will come off as a flaw rather then a optimising of polys because you can't see their ears (which is smart!)

the hair is your own, and very unique! i like the traditional but different look you went with it. Makes her stand out more!

I adore the side view of the hair, but something seems a lil off with the front and 3/4 view. I can see the jagged rough edges of the hair, which is easily fixable with an edge loop or too added to the bottom strands of the hair, especially the right side (her left). See how it comes down, then jolts out, then comes back down? thats the noticable jaggy ness i'm talking about.

Everything else with the hair is spectacular!

Tilt the shoulders and skin between the shoulders and neck in a more downward curve, rather then straight across, as she's looking too broad in the shoulders, add a bit of curve down to fix that.

Skin texture is great, it may be a bit too yellowy, did you use a skin palette for it? could be just me though.

i love the cheeks and creases sculpted in the face.

i would say her nose is just a tad too long, bring it in just a little bit. the curves of the bridge are a bit too straight, (not the bridge of the nose itself, but the skin going between the cheek/eye and the nose is).

the only major thing with this model i can see, based on the photo reference is the mouth and eyes. your eyes and mouth match! but they are too big for sure. i would squish down the head just a bit, round out the chin a bit more, to make her face 'fuller' like the life model, and shrink the eyes down a few scales. Bringing in the head and squishing it in just a bit, will fix the anatomy off ness you'll get when you shrink the eyes and mouth a bit.

When we model from a live model face, you either got to go with one or two things: it's just a very vague reference and you're styliizing it, or you're trying to match it exactly.

by your comments, you went with the stylized hair and skin/texture, but went with an accurate model to the life model of the face.

this critique is based off of just getting it closer to your life model, so it looks more like your reference. The texture and hair comments were just a matter of opinion.

so just round out the head a bit more, making her cheeks fuller and her chin less pointy, resize the eyes, resize the nose length and lips very very minutely, and she'll match the model perfectly!


amazing work willow! i'm quite impressed, especially on the wireframe of this model! you've got serious modeling talent and you should be very proud! just a few minor tweaks and you're golden!
What do you think?
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:iconzoomzoom:
zoomzoom Mar 31, 2012  Professional Digital Artist
good spec map... i dig
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:iconwillowxd:
WillowXD Apr 2, 2012  Professional Digital Artist
Thanks =D
Reply
:iconshengdaflashpro:
ShengDaFlashPRo Feb 19, 2011  Student Digital Artist
zomg how cool is that. nice texturing and other maps. there's something about this though, that doesn't make it look female enough :| not sure what =\
Reply
:iconwillowxd:
WillowXD Feb 19, 2011  Professional Digital Artist
it the nose, its a bit to long, like a guys, im going to fix it one day ^^; but thanks
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:iconnomisluck:
Nomisluck Feb 1, 2011  Hobbyist
Looks great besides the straight on view, you could add a few more poly's to smooth out the hair.
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:iconwillowxd:
WillowXD Feb 1, 2011  Professional Digital Artist
Thanks, but i dont see anything wrong with the straight on view ans no one else has said any thing about it
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:iconnomisluck:
Nomisluck Feb 2, 2011  Hobbyist
I wonder if game design is more lenient but I can't be the only one who is noticing the hard hair edge.
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:iconwillowxd:
WillowXD Feb 2, 2011  Professional Digital Artist
when making 3D for games you have so many restrictions on what you can do
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:iconmoonlitwings20:
MoonlitWings20 Jan 31, 2011  Student General Artist
Amazing job, you did very well. I really love the hair style, it really suits your character.
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:iconwillowxd:
WillowXD Feb 1, 2011  Professional Digital Artist
Thanks gald you like it =D
Reply
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